Inediti dettagli su PES 2010

Scritto da Riccardo Pellegrini   
Mercoledì 15 Luglio 2009 14:48

Fernando Torres in PES 2010


I coder di Konami continuano a svelare piccoli ma importanti dettagli tecnici concernenti la loro prossima opera calcistica.

PES 2010 sfoggerà un inedito sistema di strategie, il "Team Style", che permetterà ai giocatori di decidere l'atteggiamento tattico della propria squadra: basterà spostare l'indicatore di un'apposita barra per definirlo e scegliere se partecipare ad un match concentrandosi sulle manovre offensive o fondare le proprie speranze di vittoria assumendo un comportamento maggiormente basato sulla difesa.

Pure il sistema delle card, appena annunciato, promette di portare nuova linfa vitale ad una serie che ultimamente ha sofferto di troppa staticità. Ognuna di queste carte rifletterà una particolare abilità, e andranno probabilmente a sostituire lo "Star System" divenuto marchio di fabbrica della serie.

Per consultare tutti i dettagli a riguardo, e per dare una sbirciatina a nuove immagini riguardanti l'iterazione 2010 di Pro Evolution Soccer, continuate pure nella lettura.


Team Style

Team Style is about settings of “team strategies”. PES used to attach less importance to “organizational defence” however your team will have team discipline for organized defence by adjusting Team Style sliders between 0 and 100. Harder defence naturally requires more strategic, organised moves among attackers to beat such defence. Therefore Team Style sliders cover not just defence but also attacks.

Attack strategies


●Player Support

When set to 100, your teammates around the ball holder move upfield (more forward) to receive a pass. In other words, your teammates will place themselves in more attacking positions. Contrary, when set to 0, your teammates tend to stay behind of the ball holder, place themselves in more defensive positions.


●Support Range

When set to 0, your teammates spread wide on the pitch. Naturally this is good for long passing but not for short passes. When set to 100, your teammates get closer to the ball holder, making short passes easy.


●Position Switch

When set to 0, players try to get back to their positions they supposed to be rather than trying to switch positions. When set to 100, once position switched, the player keep moving on a switched position until it goes out of play.


●Attacking style

When set to 0, the team play wide, attack from the sides. When set to 100, the team attack through centre


Defence strategies



When set to 100, your team as a whole apply pressure aggressively. When set to 0, move back instead and try to delay opposition attack.


●Defensive Line

When set to 100, your defence line will be kept high. When set to 0, your defence line will drop back. It would be an idea to set this slider first, adjust other defensive sliders later accordingly.



When set to 0, your teammates will move away from the opposition ball holder drift to the side to cover wider.  When set to 100, your teammates will get closer to opposition ball holder.


●Defensive Strategy

You make a choice from 2 options here.

One is Line defence and the other is Covering defence with one defender left for covering other defenders. 



Card system

Creating a team with discipline is not just good enough to reproduce real football because footballers’ individualities are another important factor involved in football match.

Suppose we have a player who is good at sending an early cross. Previously, we gave him high rate for his long pass ability, or we implemented a mechanism for more successful early cross when he sends it. However this deals only with his “ability to send an early cross”. In reality, sending an early cross just doesn’t happen itself. Player needs certain preparation to send an early cross by moving into better position to send it while looking at opposition players. To do this, you have to look around off the ball, and anticipate what will happen next moment.

In case of Card (Play Style) system, it means “Earlycrosser” card is switched on, and the player is moving around to better position, looking for an opportunity to send a good early cross.


In short, a Card represents a move for a player. Different from traditional skills, these cards can be assigned to any players as you wish. You are almost a coach here. However it doesn’t mean the player ability suddenly increases when Cards assigned. Ability remains the same as before but the player now know when and how to move into good position, in this case, to send an early cross. It’s like a coach expecting too much from an average-class player. His player may move good but his cross itself lacks quality.


Suppose you are controlling a player on the left side, and there’s a player with “Earlycrosser” card assigned player moves on the right side. As you go forward, the card assigned player will escape from his markers, position himself better looking around opposition for sending an early cross. Up to this point is what card can do. Now he is in a good position, you want to pay it to the player because he is in a position where he is able to send an early cross. Once ball is played to him (meaning you are in control of the card assigned player now), Card has nothing to do with quality of this cross. It will be your control and the player ability that decides the quality of the cross. Again, this “Card” doesn’t enhance player abilities. This Card controls how he moves under certain situation.


Now getting into more details to give you some concrete ideas on Cards, let’s suppose FCB defender Alves. He is assigned “”Overlapping run” in default. When the card is set to ON, he always seek to go forward, leaving space behind him with less defence awareness. Setting the Card to NO will make Alves move as a standard sideback, of course.

When Barca got a player being sent off the pitch, keeping his Card On means that he still wants to go forward. What do you think? Attack is the best defence? Or you go defensive to secure a win? Depending on your choice, his card may be switched off. Or he may be substituted above all.

Here is the reason why you can have a choice of switching the Card off. You can act as a coach, decide on player moves by switching ON and OFF the Cards. It is your choice whether or not turning off attacking cards when you want the team play defensively. In contrast, you may want to turn off defence cards when you want more men upfront/in front of the goal. Cards will increase strategic options, giving you more flexibility in many situations. In a sence, it is up to you if you can use these cards effectively.


Now look at another example, “Chasing back” card is assigned to Eto’o by default. He will chase the ball when lost it to opposition. When set this to OFF, Eto’o will remain upfront. As you can easily imagine, this will give you an advantage under some situations.


Let’s look at one more example. Messi is assigned with “Incisive run” card. You will not see its effect while you are controlling Messi (because you are controlling all Messi moves). But you will see the effect when you see CPU controlled Messi sprints into the box as he does in real match. It’s so real.


We’ve implemented many types of cards. Some, you may feel benefit while you are controlling the player. You may have to use some cards when thinking strategically. Some cards are threatening for you when you play against.


These Card system goes beyond “reproducing real moves”. It is about progress of AI and you will feel it when you actually play the game.


Apart from above mentioned Play Style cards, we’ve also included different kinds of cards, defence/attack awareness cards (as “C”) and skills cards (as “S”) this time.